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Video Game Venture Capital - VGVC
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VGVC: all fund and games
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Game funding drops by 60%
According to research published by Games Investor Consulting in April 2009, 2009 Year to date game funding has dropped by 60% compared to the same period in 2008 and 70% compared to 2007.The report summarizes several key drivers for this sudden funding drought:· Investors have less capital to invest as their sources of finance have [...]
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Ascaron goes into administration
On Tuesday 14th April 2009, Ascaron Entertainment GmbH, Germany, went into administration at the regional court in Bielefeld, Germany. The company mentioned that the “extended development delay” of Sacred 2: Fallen Angel was at least partially responsible for the filing despite having sold over 400,000 copies worldwide since its release.
While in administration server and services [...]
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Square Enix open to international acquisitions
Square Enix open to international acquisitions
Despite the recent successful acquisition of Eidos for $123.3m, Square Enix group president, M. Yoichi Yada has announced he would consider future acquisitions and likely outside Japan.
M. Yada commented: “In the last five to 10 years, the Japanese games industry has become a closed environment, with no new people coming [...]
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3D Realms to close its doors… or is it?
The duke Nukem developer, founded in 1987 and working on the latest installment of the popular Duke Nukem franchise since 1997 is believed to be closing the studio.
The closure was originally confirmed by TakeTwo with the following statement: “We can confirm that our relationship with 3D Realms for Duke Nukem Forever was a publishing arrangement, [...]
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VoxPop.TV Raises $1.5 Million in Series B
According to sources at Techcrunch.com, VoxPop.TV, a San Francisco-based start-up has raised $1.5 million in Series B funding led by Hearst Interactive Media, with original investor True Ventures participating. VoxPop raised $2 million in Series A funding from True Ventures in 2007 and is also backed by Amicus Capital.VoxPop.TV creates embeddable pop culture contextual games [...]
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